﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using GameEngine.Model;
using GameEngine.Model.Data;

namespace MySettlers.Model
{
    public class MyLevelDataProxy : LevelDataProxy<int>
    {
        //TODO mapworld
        //TODO gameworld

        public MyLevelDataProxy(ILevelVO<int> vo) :
        base(vo){ 

        }

        public override bool HasEnded()
        {
            return false;//TODO
        } 
    }
}
